Small beginnings. New worlds. Games I’m bringing to life.
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Puzzle / Exploration
Dungeon Escape
Find your way out of a mysterious dungeon by solving puzzles and exploring its hidden corners. My first game built with Unreal Engine—and the start of my game-making journey.
Behind the game
Unreal Engine / C++
Built reusable C++ gameplay and interaction systems for a first-person puzzle game.
Created item pickup, pressure plate, door, and lock systems with collision detection, Actor Components, and gameplay tags.
Tested and debugged collision detection and gameplay tags to make puzzle interactions work as intended.
My first Unreal Engine game
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Tank combat
Battle Blaster
Take control of a tank, blast enemy towers, and fight your way through different levels. A simple tank combat game that I’m still working on.
Behind the game
Unreal Engine / C++
Developed a third-person tank combat game with player combat and enemy targeting systems.
Built projectile, health and damage, turret targeting, and range-based firing systems using C++ components, collision handling, and timers.
Used timers and targeting logic to control enemy fire based on the player’s distance.
Work in progress
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Psychological / Exploration
Friday Night
Your car runs out of gas. A stop at a nearby restaurant turns into a search for fuel—and a descent into a dark mystery. A psychological exploration game where an ordinary night takes an unsettling turn.
A mystery to uncover
Temporary SuperTux gameplay by Dexxor / SuperTux Development Team · Source & GPL-3.0+ license. My own gameplay is coming soon.